Has anyone had any luck doing this, I got it from nvidia and followed instructions but got compiling error.
Please let me know if anyone has been successful thanks.
Has anyone had any luck doing this, I got it from nvidia and followed instructions but got compiling error.
Please let me know if anyone has been successful thanks.
What`s the error ? and What version of DLSS and Unreal are you using ?
using the compiled version from the Nvidia site for 5.0
latest branch 5.0 from github
Severity | Code | Description | Project | File | Line | Suppression State |
---|---|---|---|---|---|---|
Error | C2338 | Invalid type FVector2D of member TemporalJitterPixels. | UE5 | C:\git\UnrealEngine-5.0\Engine\Plugins\Marketplace\DLSS\Source\DLSSUtility\Private\VelocityCombinePass.cpp | 67 | |
Severity | Code | Description | Project | File | Line | Suppression State |
— | — | — | — | — | — | — |
Error | C2676 | binary ’ | ': ‘ETextureCreateFlags’ does not define this operator or a conversion to a type acceptable to the predefined operator | UE5 | C:\git\UnrealEngine-5.0\Engine\Plugins\Marketplace\DLSS\Source\NGXVulkanRHI\Private\NGXVulkanRHI.cpp | |
Severity | Code | Description | Project | File | Line | Suppression State |
— | — | — | — | — | — | — |
Warning | C4263 | ‘void FDLSSUpscaler::AddPasses(FRDGBuilder &,const FViewInfo &,const ITemporalUpscaler::FPassInputs &,FRDGTextureRef *,FIntRect *,FRDGTextureRef *,FIntRect *) const’: member function does not override any base class virtual member function | UE5 | C:\git\UnrealEngine-5.0\Engine\Plugins\Marketplace\DLSS\Source\DLSS\Private\DLSSUpscaler.h | 92 | |
Severity | Code | Description | Project | File | Line | Suppression State |
— | — | — | — | — | — | — |
Warning | C4264 | ‘ITemporalUpscaler::FOutputs ITemporalUpscaler::AddPasses(FRDGBuilder &,const FViewInfo &,const ITemporalUpscaler::FPassInputs &) const’: no override available for virtual member function from base ‘ITemporalUpscaler’; function is hidden | UE5 | C:\git\UnrealEngine-5.0\Engine\Plugins\Marketplace\DLSS\Source\DLSS\Private\DLSSUpscaler.h | 191 | |
Severity | Code | Description | Project | File | Line | Suppression State |
— | — | — | — | — | — | — |
Warning | C4263 | ‘void FDLSSUpscaler::AddPasses(FRDGBuilder &,const FViewInfo &,const ITemporalUpscaler::FPassInputs &,FRDGTextureRef *,FIntRect *,FRDGTextureRef *,FIntRect *) const’: member function does not override any base class virtual member function | UE5 | C:\git\UnrealEngine-5.0\Engine\Plugins\Marketplace\DLSS\Source\DLSS\Private\DLSSUpscaler.h | 92 | |
Severity | Code | Description | Project | File | Line | Suppression State |
— | — | — | — | — | — | — |
Warning | C4264 | ‘ITemporalUpscaler::FOutputs ITemporalUpscaler::AddPasses(FRDGBuilder &,const FViewInfo &,const ITemporalUpscaler::FPassInputs &) const’: no override available for virtual member function from base ‘ITemporalUpscaler’; function is hidden | UE5 | C:\git\UnrealEngine-5.0\Engine\Plugins\Marketplace\DLSS\Source\DLSS\Private\DLSSUpscaler.h | 191 | |
Severity | Code | Description | Project | File | Line | Suppression State |
— | — | — | — | — | — | — |
Error | C2259 | ‘FDLSSUpscaler’: cannot instantiate abstract class | UE5 | C:\git\UnrealEngine-5.0\Engine\Plugins\Marketplace\DLSS\Source\DLSS\Private\DLSS.cpp | 404 | |
Severity | Code | Description | Project | File | Line | Suppression State |
— | — | — | — | — | — | — |
Error | C2065 | ‘GTemporalUpscaler’: undeclared identifier | UE5 | C:\git\UnrealEngine-5.0\Engine\Plugins\Marketplace\DLSS\Source\DLSS\Private\DLSS.cpp | 415 |
No that doesn’t gonna work, they change the way the Temporal Upscaler work, use mine and will work.
Awesome got it to work
Works very well with 5.1.0. Thank you!
Hi! could you send me this version? the drive link is empty… I tried fixing the compiling errors myself but I couldn’t get it to work…
I dont have it any more, it was a very outdated version, that’snwhy I delete it.
No problem, thank you for replying
TrueFranco, did you manage to change the code and compile the DLSS plugin for UE5.1 or UE5.2 main branch?
m very interested in getting a compatible DLSS source for 5.1, which I’m building locally.