Hey ! I’m having a problem I can’t manage to solve in UE5.
I want to simulate a leather cape on an animated character, and after hours of tweaking and testing, I can’t manage to get a cape that looks stiff like leather would. It always end up looking kinda like silk.
I tried with and without thickness in the mesh, changing every value in the cloth properties, tweaking the cloth painting with lower values, etc.
Surely I’m missing something but I just can’t find what it is.
Here is a screenshot (left is the animated character with cloth sim / right is the static character with the cape looking as it should)
Thanks in advance !