Please see screenshot attached. Can anyone help, dont know why there are these artefacts showing up on the characters. Im using a laptop RTX 2070. Also in the pic below I’ve added Cell phone animation and cup animation to characters but the cell phone and cup dont appear when I choose the animation.
Now I also have issues with the eye shading. See Below, any help would be very much appreciated. Thanks
hi ,
i have same issue do you found a solution ?
No, unfortunately not. I had to replace the Crowds City Sample Metahumans with Methumans from The Metahumans online Creator for hero people then try blend in the crowds in the Background.
hi,
thank you for your quick response .
i think I found why , it’s because raytracing shadow and lumen
here is a workaround. but if you need raytrace , I am not sure how to fix this
Have nice sunday.
Best regards
Daniel
Thanks alot, problem solved
I know this is an old topic, but for anyone running into the issue now, the solution is to set Ray Tracing Min LOD to 0 in the skeletal mesh asset, you can bulk edit it in the property matrix for all the sk’s in the crowds folder, same for cars
Solution, in DefaultEngine.ini add or edit this parameter from 1 to 0:
[SystemSettings]
r.SkinCache.RecomputeTangentsParallelDispatch 0
This worked for me !