I am using the City Sample Buildings on my project. But the buildings all seem to be in a blueprint.
When I conver the blueprint
to a static mesh
all i get is the assets at origin
The whole building layout structure is gone, it isnt converted.
Any direction as to how to achieve that?
On another note, this is ment to be exported to Maya, and is there a wato to export geo and materials with textures? OBJ crashes and USD is super heavvy, gltf breaks the uvs and fbx doesnt bring materials and textures with it. Id appreciate some EPIC light on this too
Thanks