UE5 character will not move

I have been working out of the FPS UE5 template, and everything was working yesterday, then today when I opened up project and start the game, I can look around with my cursor just fine, but I cannot walk, jump, input any commands and I am getting this error every tick:

Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetMovementComponent_ReturnValue". Node:  Set bIsInAir Graph:  EventGraph Function:  Execute Ubergraph First Person Anim BP Blueprint:  FirstPerson_AnimBP

I debugged the Event Blueprint Update Animation inside of the FirstPerson_AnimBP and the Try Get Pawn Owner is casting to the character and I can display the name and that bIsInAir boolean, which outputs BP_FirstPeronsCharacter_C_0, and false, respectively.

Any other thoughts? I am pretty lost on whats going on because I have never even modified this script

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I have the same issue and the same backstory but I tried to add wallrunning. Can someone please explain why this happens and/or how to fix it?

I am having the same issue, could you resolve it? If so how?
Thank you :slight_smile:

Found this on reddit. Changing the parent to sth like actor and back to character fixed it for me.

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my solution create new project and copy paste all of my asset. hope someone find better way

did anyone find a better way to fix this