UE5 character will not move

I have been working out of the FPS UE5 template, and everything was working yesterday, then today when I opened up project and start the game, I can look around with my cursor just fine, but I cannot walk, jump, input any commands and I am getting this error every tick:

Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetMovementComponent_ReturnValue". Node:  Set bIsInAir Graph:  EventGraph Function:  Execute Ubergraph First Person Anim BP Blueprint:  FirstPerson_AnimBP

I debugged the Event Blueprint Update Animation inside of the FirstPerson_AnimBP and the Try Get Pawn Owner is casting to the character and I can display the name and that bIsInAir boolean, which outputs BP_FirstPeronsCharacter_C_0, and false, respectively.

Any other thoughts? I am pretty lost on whats going on because I have never even modified this script

I have the same issue and the same backstory but I tried to add wallrunning. Can someone please explain why this happens and/or how to fix it?

I am having the same issue, could you resolve it? If so how?
Thank you :slight_smile:

Found this on reddit. Changing the parent to sth like actor and back to character fixed it for me.

my solution create new project and copy paste all of my asset. hope someone find better way

did anyone find a better way to fix this