UE5: Character Arm Bone Stretching with Physics Constraints

Hello Unreal Engine Community,

I am currently working on a climbing/grappling mechanic in Unreal Engine 5 (UE5) and am encountering a persistent issue where my character’s arm bones are unnaturally stretching and deforming. I would greatly appreciate any guidance or solutions you can provide.

My character has Sphere Colliders attached to its hands, which detect walls or interactive objects.

Upon wall detection and a mouse click (left/right), the corresponding hand is positioned towards a target point .

After positioning, I use the Set Constrained Components node to attach the character’s Skeletal Mesh Component (or relevant bone) to the wall/target via a Physics Constraint Component. The goal is for the character’s hand to “stick” to that point, enabling a climbing or hanging action.

The Problem:
When the Set Constrained Components becomes active, particularly when the character attempts to move or when there’s a sudden physical interaction, the character’s arm bones (specifically the upper arm and forearm) stretch and deform far beyond their natural limits.