Got a solution
Add
FPhysicsInterface::WakeUp_AssumesLocked(TargetInstance->ActorHandle);
In
void UChaosVehicleMovementComponent::ProcessSleeping(const FControlInputs& ControlInputs)
And it works
Got a solution
Add
FPhysicsInterface::WakeUp_AssumesLocked(TargetInstance->ActorHandle);
In
void UChaosVehicleMovementComponent::ProcessSleeping(const FControlInputs& ControlInputs)
And it works