Hi,
I’m hoping to include one last piece to my game. After looking at several sources on chaos replication, I’m worried that the simulation (should be simple collisions shapes) might be inaccurate in a steam lobby. Players could grab what was broken and push it around (like Human Fall Flat), so it is kind of necessary that the geometry is near accurate. Is there any sources on this? I’m stumped I have not found anyone speaking about using the actual destruction as an element.
Thanks!