UE5 Changes Collision settings itself! Collision Issue

I am making sphere trace by curlgrabbable channel and could not understand why the gell UE5 successfully traces the channel that ignores trace channel. I don’t understand why UE5 changes the default trace setting I set up using details pannel to whatever it wants. On screenshot, curlgrabbable is set to block by default, but in game (beegin play) it is ignore. HELP!