Hello Guys,Here is an animation of my latest environment design in UE5. I Really Enjoyed creating this scene,Hope you
Greetings @JVAD3D !
Thank you so much for featuring your stunning environment design on the UE forums! I feel like we got a marvelous glimpse of a hidden, exclusive pond amongst a large canyon.
Are you self-taught? I see that you used Maya and Megascans. Which assets did you create yourself? What was the most challenging part of creating your environment?
Hello
I hope you are doing well and are far from covid
Thanks for your beautiful words.
Yes,I am self-taught. I used Maya for modeling the canyon walls and also the water fall (Planes with a little curve that have a texture with a pan node).
There was no challenge for me in this project since I am using Unreal for my arch-viz and non-arch-viz projects for around 5-6 months and I have an understanding about how I can use this powerful engine to create concepts I have in my mind in a short time.
Creating the scene took me 4 days from 0 to 100 with a 4 GB GTX 1650 Super,16 GB of Ram and an I7 2700K CPU.
As you noticed I have not a powerful PC but thanks to unreal My PC handled this scene without any problem.
So I am thanksful to Unreal Engine Team for Creating such a powerful tool that allows me to be more creative without being worried about long render times and my PC low specs.
I forgot to mentions that I used Maya for animating the fishes too.
Hi Javad_D1!
Yes, I am doing well, thank you. Thankfully, moderating keeps me indoors and far from covid. LOL! You’re most welcome!
It is quite impressive that you are self-taught! I am amazed that you were able to complete this feat with such a graphics card! I’ve seen many developers remark that you need at least a RTX 2080. I’m happy that you haven’t had any issues creating your work! How did you import Maya animations into UE?
Well,Thanks to lumen and nanite my GTX 1650 Super and also intel i7 2700 K were powerful enough for all of my Unreal projects.
I did not check my FPS in this project because it runs smoothly.But I’ll check it and attach a screen shot.By the way My Screen percentage was 100 percent through out the project (1080*1920) and I used TSR for the first time in this project and I was amazed by it’s power and the cleaner renders it produces.
I just checked the frame rate,In the Immersive mode my frame rate was 22 and it the editor mode it was 48.(I attached screen shots).
For the animation I rigged a fish in maya with a few bones, Created a few nurbs curves and use them as motion path, then Attached the fishes to the curves ,And finaly, I exported the fishes as FBX with animation data and imported it into UE.
About being self-thought, Actually I live in a third world country where you can not find good teachers and sources for CG arts.Right now I am about 32 years old and I started to learn Maya and 3DSMAX when I was 16 with trail and error. It was a long way.
In order to learn unreal,I watched a lot of great YouTube videos such as William Fauchers videos
and did a lot of trails and errors and like always it worked.
Thanks to internet and YouTube , Nowadays everyone in the World Village can learn any skills in a few months.
I learned how to use Unreal ,Maya, Substance painter, Daz Studio ,AutoCad, MudBox,Speed Tree, Marmoset tool bag and a few more the same way.
I would like to admit that leaning Unreal was the most joyful one.
Here are the screen shots and also the wireframe of the scene:
And here is my Task manager: