UE5 cant get ServerTravel to work

Hello,

I followed the Blueprint Multiplayer series on the Unreal Engine youtube page to try and get a better understanding of how Unreal works. I understand the engine version used in the video is not UE5 but to my knowledge, everything works perfectly fine other than when we start the game we are just stuck in the transition screen. Upon looking in the logs it looks like we loaded the proper level and it’s ready to play but for some reason, I only see the transition map still and can’t do anything.

I was doing research the past few days to try and figure this out, noticing that some other people have had issues with UE5 and ServerTravel but didn’t see any resolutions on it.

Here is the LaunchTheGame event inside the lobby gamemode:


Any advice would be greatly appreciated.

Hey there @dotBAIT! Welcome back to the community! I remember seeing a workaround for this a while back in this thread. I would usually have something to add but I can never replicate this issue to be able to play with solutions. Sounds like it stems from the clients arriving before the server. Take a look at this thread and let me know if it provides some insight!