UE5 cannot package proper distribution file extension for MacOS?

I have struggled for the past 3 days to find any information on packaging a UE5 project for distribution in MacOS. Packaging to MacOS from a Macbook only appears to make a .app file, while the App Store and TestFlight appear to request .ipa or .pkg.

The UE5 documentation seems to only list iOS as an option for packaging, and doesn’t even mention MacOS. [Packaging Unreal Engine Projects | Unreal Engine 5.0 Documentation]

The only resources I have located are from 5+ years ago related to UE4 and involve extensive terminal prompts that would take literal hours for each build. How to create the proper .pkg file for deployment to the MacStore

Am I missing something obvious? Thanks for any help.

Unreal cannot do that for MacOS Apps, only iOS.
There´s an App called AppWrapper4, that can build proper .pkg files.