Completely new to Unreal Engine and learning game development, in general, but I’ve really enjoyed my time with it. Unfortunately, I ran into an issue with the event graph in UE5, where there’s no blueprints showing in ANY of my UE5 projects. I found a reference of someone below having the exact same issue, but in UE4:
The weird part is that all the blueprints still work, but I can’t edit them or even see them. I have all the same tabs open, as well.
I’m assuming I didn’t accidentally click something since it’s occurring in every blueprint in every UE5 project of mine. I’ve deleted and reinstalled the engine-- that didn’t resolve the issue. However, if I go into UE4, I don’t have this issue?
I’m at a loss because I can’t find any answers online and I don’t want to revert back to UE4 because I’ve spent most of my time in UE5.
Check to make sure you don’t have your Content Drawer Filter set on. For example, in the following shot, even though there are Blueprints present in the folder shown, I have the filter for Animation clicked and thus Blueprint Class is filtered out of my display.
I’d suggest posting a screen shot of what you see and what you assume you should see. A literal node to me means nodes pertaining to literal values such as Enum Literals, so I’m definitely not understanding, possibly others aren’t either. If it can be explained well enough, someone here probably has experienced it too before.