Hello!
I’m developing a plugin that contains shaders. The only target of our interest is windows.
I was wondering how can I provide pre-compiled shaders to the end-user?
I was reading this article : Shader Development in Unreal Engine | Unreal Engine 5.1 Documentation
It says: Once shaders are compiled, they are stored in the Derived Data Cache.
but I don’t see the Plugin’s derived data cache folder.