[UE5] Can plugin use pre-compiled shaders from cache?

Hello!

I’m developing a plugin that contains shaders. The only target of our interest is windows.

I was wondering how can I provide pre-compiled shaders to the end-user?

I was reading this article : Shader Development in Unreal Engine | Unreal Engine 5.1 Documentation
It says: Once shaders are compiled, they are stored in the Derived Data Cache. but I don’t see the Plugin’s derived data cache folder.