UE5 Camera jitter with cameraModifier

I have a big problem with my game. Sometimes the camera starts to jitter and i dont know why. I have a UCameraModifier that should follow a target. It is the default third person camera boom with camera lag enabled.
I moved the code to a new fresh UE5 project and it is working there just fine (exact same code of character, modifier etc). But in my project i get really strange artifacts (was migrated from UE4 but probably not the issue). It happens when i move the mouse against the target aim. But it seems to also happen in other places as well. But just not as strong as in this example. Im not sure why this is happening. Anything would help because i cant reproduce this in a new project and im really lost on what this could be …

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issue was an plugin that i was using. I disabled it and the issue was resolved. Strange enough it was a browser plugin (not shure how that could have caused this issue but it was reproducable behaviour for me)

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Obvisouly… I would have told you, but i thought you were joking, because what else could cause camera jittering, than a Browser plugin…

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was pretty easy to find … did totaly not spend multiple days debugging this

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