UE5 cable actor WPO material rendering problem

Hi,

I had a rendering issue when I used the basic WPO material in the cable component. I tried the same material in sphere actor and it works fine. I also have cable component flickering problem when I use with Volumetric Fog/sky atmosphere.

Here are the results:

Also I am unable to update(to UE5) some assets that use physics with the cable component. Physics acts wierd and got same rendering problems.

Will WPO be deprecated in the future roadmap or is this a bug?

Best!

So it seems that Iā€™m getting this rendering issue even with a very standard, simple opaque material. Do you have any updates on this? It seems that there might be a more general issue with how cables render involving Lumen.

Nope seems bug. Need to report it.

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