Running F:/UE_5.4/new/UE_5.4/Engine/Build/BatchFiles/Build.bat Development Win64 -Project=“F:/ue5project/mpp4/mpp4.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Using bundled DotNet SDK version: 6.0.302
Running UnrealBuildTool: dotnet “…\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” Development Win64 -Project=“F:/ue5project/mpp4/mpp4.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Log file: C:\Users\Administrator\AppData\Local\UnrealBuildTool\Log.txt
Creating makefile for mpp4Editor (no existing makefile)
@progress push 5%
Parsing headers for mpp4Editor
Running Internal UnrealHeaderTool F:\ue5project\mpp4\mpp4.uproject F:\ue5project\mpp4\Intermediate\Build\Win64\mpp4Editor\Development\mpp4Editor.uhtmanifest -WarningsAsErrors -installed
Total of 0 written
Reflection code generated for mpp4Editor in 1.0797761 seconds
@progress pop
Building mpp4Editor…
Using Visual Studio 2022 14.38.33145 toolchain (F:\vs???\VC\Tools\MSVC\14.38.33130) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Determining max actions to execute in parallel (14 physical cores, 20 logical cores)
Executing up to 14 processes, one per physical core
Requested 1.5 GB memory per action, 2.36 GB available: limiting max parallel actions to 1
Using Parallel executor to run 6 action(s)
------ Building 6 action(s) started ------
[1/6] Compile [x64] SharedPCH.UnrealEd.Project.ValApi.Cpp20.cpp
F:\UE_5.4\new\UE_5.4\Engine\Source\Runtime\Core\Public\Traits\IsContiguousContainer.h(7): fatal error C1083: ?????? ??initializer_list??: No such file or directory
[2/6] Resource Default.rc2
Total time in Parallel executor: 0.18 seconds
Total execution time: 3.70 seconds
Hello there @kirito54861 !
Checking through your log, when UnrealEngine tries to create the project, it starts by calling VisualStudio functions, then fails to find certain components. This can be seen in the following lines:
Using Visual Studio 2022 14.38.33145 toolchain (F:\vs???\VC\Tools\MSVC\14.38.33130)
fatal error C1083: Cannot open include file: 'initializer_list': No such file or directory
As for why is this happening, if you notice on the first error, the string states "F:\vs???", meaning that Windows is clashing with non-ASCII characters in the directory paths. So, the first step to take here is to replaced said characters with ASCII ones, to ensure the system is able to access what it needs.
As for the other entries in the log, they point to possible missing modules tied to VS/C++ in the library. They are either absent from the VS install, or the system is not able to reach them due the first issue. If all characters and paths are fixed, but the issue remains, then the next step is to review VS setup with UE. The guide below covers the whole process, stating which components are required for engine work:
Once all componets are installed, please test by opening a new C++ project.