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Hello Rama,
Thank you for your tutorial thread.
I’m learning UE C++ and plugin development. It’s quite difficult but i’m sure the payoff will be as rewarding.
I need some guidance. I am trying to extend the editor module to have custom measuring functionality in UE . This is for learning purposes as the functionality for this is already within UE5 now.
Do read my thread on the topic here

Instead of modifying the engine code I want to learn how to repurpose engine modules into plugins.
Can you perhaps do a tutorial or a breakdown of how one would do this ?
Marc Audy has a plugin version of a Measure Tool.
https://github.com/EpicGames/UnrealEngine/blob/release/Engine/Plugins/Experimental/SampleToolsEditorMode/Source/Private/SampleTools/MeasureDistanceSampleTool.cpp

Could you do a tutorial that would breakdown the process or describe what’s going on in the Cpp file ?

Thanking you,
b