After many tests, I was not able to make “dynamic shadow distane” to work with lumen in UE5 Early V2, In UE4, you would use this option to define how long from the camera, you would cast shadows, in order to optimize the scene, but in UE5, even when I tried a lot, I wasnt able to make it work, even after reducing the value to cero, the scene was casting shadows at any distance, but If I try in UE4 lowering it to 7000, it stops shadows from being casted from far, lowering it to cero removed all shadows completely, trying to do the same with UE5, was not possible, and even nanite models had shadows, in this example, I lowered the value to 1 and my character still has shadows… but you can also watch far shadows from other geometries.
UE4: