UE5 BUGG Report - Dynamic shadow distance, does not work for Light Source (lights) with Lumen

After many tests, I was not able to make “dynamic shadow distane” to work with lumen in UE5 Early V2, In UE4, you would use this option to define how long from the camera, you would cast shadows, in order to optimize the scene, but in UE5, even when I tried a lot, I wasnt able to make it work, even after reducing the value to cero, the scene was casting shadows at any distance, but If I try in UE4 lowering it to 7000, it stops shadows from being casted from far, lowering it to cero removed all shadows completely, trying to do the same with UE5, was not possible, and even nanite models had shadows, in this example, I lowered the value to 1 and my character still has shadows… but you can also watch far shadows from other geometries.

UE4:


It’s because those settings are for cascaded shadow maps, but it looks like you’re using virtual shadow maps. Disable virtual shadow maps, and those setting should work again.

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Thanks,

My FPS improved from 36FPS to 55-60FPS, I mean even when it is not much, it does feel like a lot honestly, my quality settings are already set to mid, not high, but at least I can move more naturally now, thanks

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