UE5 Blueprints not saving data

I’m using UE5.01 and any variables using TSubClassOf will go back to none after reopening UE5. I’ve tried saving, compiling and saving all but nothing seems to work. Happens to all of my projects :frowning:

Any ideas on how to fix this issue?

ue5a
ue5b
ue5c

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I found the issue on mine to be there was a few instances of UnrealBuildTool running in the background (guess they got stuck). Once i killed those it would save the blueprint correctly

This is on a linux build of unreal 5.0.3

Same here! Did you solve this issue somehow?

This problem still exists by the way. Every time I open my project, I have to redo a ton of my meta-human blueprint settings. Making all the grooming options binding every time is really tiresome.

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