I have a blueprint with a multi-camera (CineCamera) rig. This is for rendering for display across very large LED walls at a venue. The multiple cameras are for Rendering sections of the scene. The total width would be 29K pixels across so we are breaking them up into sections. We are trying to use blueprint so we can drop this rig into many levels we have built. Each camera has its own custom sensor size and focal length (the LED panels sections are different sizes).
Question is how to expose (Track) the cameras to the sequencer so it can render each section out. It only sees one view from the BP when dropped in sequence. I am using Construction Script not Event Graph as this is not for Game Play,it’s for Cinematic Render only.
In the UE Workspace, in the BP Details panel, I can select the various cameras and view them just like normal cameras in the Outliner, but they can not be specified or dropped into the sequencer. In BP I have tried all manor of ways to expose the cameras as selectable in sequence. Variables can be exposed but I can figure out how to expose the camera itself so I can render.