I was trying to use the BlueprintThreadSafeUpdateAnimation function in my animation blueprint so I over rid that function in my animation blueprint. But it doesn’t seam to ever run, from the Lyra Starter Game project it should be running on tick but the BlueprintThreadSafeUpdateAnimation function in my own animation blueprint doesnt run at all.
Not sure if there is some setting to enabled the BlueprintThreadSafeUpdateAnimation function but I havent been able to find any setting like that.
Sorry guys, the solution was specific to my own code and it wouldn’t help anyone to explain it here. I just mentioned it so nobody would waste their time trying to figure out the problem.
This function is rewritable. I was looking for it myself and couldn’t figure out where it was. And I can not understand why they did not make immediately normal, so that the event update animation was immediately thread safe.