UE5 blender export failure

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I was exporting an animation for a skeleton rig and I noticed that the bones are give numerical letters after the end of each word. I was wonder if UE5 intentionally renames the bones after export since I had imported newly created animation for the rig and yet the bones’ name doesn’t match. What would be a solution to this problem? Like would I be able to rename the bones back to its original name by removing the numbers?