Hey, I am just trying to generate a 40km100km2,5km map from Geodata and running into problems by importing the tiles. I use a tile size from 4033*4033 and import it one by one, but as soon as I enable “enable edit layers” I get this black seam only on the right side of the tile and I don’t know why or how to remove it without sculpting and overlapping.
I think my import data should be all right, I have the whole landscape in Blender as one model without any seams with a generate emissive Texture all over it for the heightmap and render it with a orthographic camera with the size of 40334033 and a resolution of 40334033 and move it after one tile to the next by script also about 4033 m first in the x-axis and than in the y-axis.
Before anyone is asking about the gap, I was rid of it before hand with the same data and don’t know why it is back now.
Because I just have geodata in a low resolution (50m between vertices on each axis) I also tried to scale down the resolution in the export to import all tiles at ones and scale them up in the editor. So I get rid of the seams, but I don’t get the water system to work with a scaled landscape.
Did anyone know a solution for getting rid of the seam or a better approach for importing the map in Unreal? Or how to fix the water system on a scaled landscape or to use it without to enable edit layers?
Thank you for your answers