UE5 Black Corners around character Image

Hello everyone i am currently working on the character screen for this game I’m making in UE5.

As you can see I used a sphere mask to make the mesh render target into a circle, Ill be putting a border around it probably while I wait for an answer to this question but how do i remove those black corners? do i use another mask or is it something in the settings?

You’ll want to plug the sphere mask directly into the opacity. It doesn’t need to be multiplied against the texture, and the 1-alpha is unnecessary.


Plug the RGB of the texture into Final Color, and the Sphere Mask into Opacity.

Thank you I appreciate it. Materials are not my forte obviously lol

Np. Glad I could help