UE5 Black Corners around character Image

Hello everyone i am currently working on the character screen for this game I’m making in UE5.

As you can see I used a sphere mask to make the mesh render target into a circle, Ill be putting a border around it probably while I wait for an answer to this question but how do i remove those black corners? do i use another mask or is it something in the settings?

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You’ll want to plug the sphere mask directly into the opacity. It doesn’t need to be multiplied against the texture, and the 1-alpha is unnecessary.


Plug the RGB of the texture into Final Color, and the Sphere Mask into Opacity.
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Thank you I appreciate it. Materials are not my forte obviously lol

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Np. Glad I could help

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