Description:
For this project I wanted to try an LED wall installation concept in a slightly surreal interior scene. I especially wanted to push with many little emissive geometries (I have created LED panels with actual pixel geometries on it) and reflective surfaces.
The project doesn’t have any keyframes expect for the camera, the lighting was controlled via blueprints based on time (15 seconds looping light show) so this scene works exactly the same in-game too as an exhibition concept.
I see this is your first post in our forums! We welcome to the Unreal Engine community with open virtual arms!
Thank you for the warning beneath your video link. As someone who is photosensitive, that is much appreciated. It isn’t too late to add the warning to the beginning of your vimeo in case the link is clicked on before seeing your warning.
Although I wasn’t able to watch the video, I was able to enjoy viewing your screenshots. How do the levitating rocks affect your character? Do they revolve around your character? Is the concept that the character is controlling the levitation with her mind? Are the rocks present to display how your lighting shines upon different surfaces?
Hey thanks a lot! Yes I’ve been mostly a reader in the forums
And yes that’s probably more useful, I’ll look into updating the video with a title and warning
The rocks are frozen in time and only has a subtle rotation - it is mainly for the lighting.
I first had the full LED panel open but then thought it’s too direct and harsh. I felt like natural geometries in front of it would better emphasize light shafts and bounces.
I also have a ripple effect on the floor “created” by the character as she’s running. And it is a mirror material, that too was to push for a render concept which I wouldn’t really think to have real time before and to (hopefully) make the scene more interesting.