▼ What we want to achieve
We want to make the projectile class soft-referenced.
▼ What we have tried
As shown in the attached image, we specified the projectile class we want to use in soft class type and loaded it with an “AsyncLoadClassAsset”.
I have confirmed that Completed was called in debugging and the load was successful.
▼ Result.
The result, however, is as shown in the video at the top.
In the video, bullet are being shot, but when they are shot for the first time, there is hitching that seems to be a block load.
I am wondering how to deal with the above result even though I am spawning after a successful load.
Please let me know if you know what to do.
Thank you in advance.