Basically, I’m making a basketball game and I wanna know what C++ class I should use for a basketball. I think I’m supposed to use either a pawn or actor class.
Hey there @KyoukaDSF! I’d personally recommended you start with the actor class since most of the reason for using pawns is to access their ability to be possessed or one of the pawn movement components. In the case of the basketball, you’ll likely be handling the movement code entirely custom.