UE5 Basic Math Between Different Data Types

In UE4 i was able to do “Vector * Float” or “Vector * Integer”, however in UE5 it seems like there is one standard multiply node for all data types.

But for example, if I want to do “Get Forward Vector” then multiply that vector by an Integer, it now is asking for values on X Y Z of the vector.

What is the new logic? Do I need to multiply the 3 float values of the vector-- it seems like more clicks and is pretty annoying.

I’m noticing that my old work flow is not working 100%

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You can bring back the UE4 math nodes by going into your editor preferences. Under editor preferences > blueprint editor settings, search for and disable ‘enable type promotion.’

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You are a legend!

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