In UE4 i was able to do “Vector * Float” or “Vector * Integer”, however in UE5 it seems like there is one standard multiply node for all data types.
But for example, if I want to do “Get Forward Vector” then multiply that vector by an Integer, it now is asking for values on X Y Z of the vector.
What is the new logic? Do I need to multiply the 3 float values of the vector-- it seems like more clicks and is pretty annoying.
I’m noticing that my old work flow is not working 100%