Hi First I was able to Set Multiple Position by creating 2 empty actor and an AkAmbient for the master speaker in the map and I’ve created a Blueprint that it works for audio.
in Wwise Profiler it works , Im seeing 3 Emitters but there is only 1 sound playing in the profiler.
I would like now to go a bit further in the blueprint and make it work by using Get All Actor of a Class.
For instance let’s say we have 3000 trees in the Map , I don’t really wish to make a blueprint and make reference for each object 1 by 1.
Would there be a simple and smart way to modify the blueprint in a way Set Multiple Position will Works but by getting 1 value and then all position of all the object will be registered ?
Thanks for the Help !