UE5 Audio Blueprint for Set Multiple Position by using Get All Actor of a Class

Hi First I was able to Set Multiple Position by creating 2 empty actor and an AkAmbient for the master speaker in the map and I’ve created a Blueprint that it works for audio.

in Wwise Profiler it works , Im seeing 3 Emitters but there is only 1 sound playing in the profiler.

I would like now to go a bit further in the blueprint and make it work by using Get All Actor of a Class.

For instance let’s say we have 3000 trees in the Map , I don’t really wish to make a blueprint and make reference for each object 1 by 1.

Would there be a simple and smart way to modify the blueprint in a way Set Multiple Position will Works but by getting 1 value and then all position of all the object will be registered ?

Thanks for the Help !

Like this ( I faked the ‘set multiple positions’ node, I don’t have the plugin ):

1 Like

Thanks !

I just tried This

Unfortunately something is missing still

I create a Variable Tree_Pos Do I need to configure something under the variable ?

Sorry, this should be connected! :-/

Oh yes !

This is amazing because I connected it also before coming to the forum and I came to say I found the solution , indeed it was.

Thanks a lot for the help , greatly appreciate !

Solved !

Yann

1 Like