Hi, I’m trying to connect UE5 to an open-source audio framework (HISE) through OSC.
I’d like the connection to be two-way: when you modify the sliders (eg : add more resonance to your lowpass filter) in HISE => the scene in UE5 changes (no problem there, the OSC server works great).
The opposite should also work : you modify the scene by moving an object => other sliders would change in HISE (eg : BitDepth of the BitCrusher goes down).
However, the OSC bundle that gets sent to HISE is a 112 arguments array, and then the connection seems to stop being a thing after those 112 arguments are sent (btw one argument is one value for a given action as it should be). The OSC connection seems to be ‘metered’ and stops after a while. To test out the OSC Client I’m only trying to send a random float between 0 and 1, so I feel like there should only be one argument per action.
Has anyone encountered the same issue or has an idea as to what would cause that ?
Thanks a lot