UE5 Animation plays only while simulating the level

Hello everyone,

I’m experiencing a weird issue on Unreal Engine 5.7 and I can’t find a solution.

Whenever I want a skeletal mesh or Metahuman to play an animation in a Sequencer, nothing happens in the Editor, except while simulating the Level…

Any animation like a basic Animation Track in a Sequencer or directly when adding an Animation Sequence in the Detail panel of a Skeletal Mesh, the character doesn’t move if the game is not simulating.

I made sure that Always Tick pose and refresh bones is enabled and no others parameters seem wrong. When I change some parameters in the Detail panel, the character animation kind of updates itself and take the shape it’s supposed to, but if I move in the Sequencer timeline the animation doesn’t play more.

It seems like UE doesn’t refresh any animation in the Editor if the Level is not simulating but I don’t know why.

Has anybody experienced the same issue and find a fix ?

Thank you :slightly_smiling_face:

A fix that comes to mind for me, is that you may have the “Realtime” viewport setting disabled. You can enable it with Ctrl+R, or with the three bars and picking the topmost setting under Viewport Options (Called “Realtime” with a stopwatch icon).

Tip: this applies to all kinds of viewports, including those found in the Niagara editor and Material editor.

Hope this helps!