Hello everyone,
I’m experiencing a weird issue on Unreal Engine 5.7 and I can’t find a solution.
Whenever I want a skeletal mesh or Metahuman to play an animation in a Sequencer, nothing happens in the Editor, except while simulating the Level…
Any animation like a basic Animation Track in a Sequencer or directly when adding an Animation Sequence in the Detail panel of a Skeletal Mesh, the character doesn’t move if the game is not simulating.
I made sure that Always Tick pose and refresh bones is enabled and no others parameters seem wrong. When I change some parameters in the Detail panel, the character animation kind of updates itself and take the shape it’s supposed to, but if I move in the Sequencer timeline the animation doesn’t play more.
It seems like UE doesn’t refresh any animation in the Editor if the Level is not simulating but I don’t know why.
Has anybody experienced the same issue and find a fix ?
Thank you ![]()