2023-07-24 17-10-06.mkv
So I am implementing multiple states for different weapons and the rifle is working fine, however, the pistol becomes jittery when idling with it selected, does anyone have any idea as to why? I have included a link to a video demonstrating this issue, thank you and best regards.
Hey @Smumpy! Welcome back!
If you open up your animation blueprint while playing, when it jitters, is it constantly trying to switch states while in idle?
Any additional specifics you can provide may go a long way in solving your problem!
Fixed: deleted the pins that connected pistol state with idle state, working fine now
[2023-07-25 06-49-15.mkv]
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It doesn’t appear to, it seems to just stay in idle, which is odd as it should be in pistol state when selected, this may be part of the problem. Testing has shown that the rifle, when selected, the player also remains in idle state, which makes no sense as it is programmed to send it to those states when selected and the rifle is working.
I am working in UE5.1
Here is my animation BP setup
each state is set up as below