Hi,
I was trying to update my project to UE5 to try things out. I got everything working pretty much out of the box, some minor changes required in my .Build.cs scripts. However, when building for android I noticed that my java functions defined in my UPL script can not be found.
I have a UPL script which contains
<gameActivityClassAdditions>
<insert>
****CODE***
</insert>
</gameActivityClassAdditions>
And in by .Build.cs file I have
if (Target.Platform == UnrealTargetPlatform.Android)
{
AdditionalPropertiesForReceipt.Add("AndroidPlugin", Path.Combine(pluginPath, "MY_UPL.xml"));
}
Has there been any changes in the workflow with the Unreal Plugin Language between UE4 and UE5? Have anyone else tried upgrading their Android project to UE5?
Best regards
Pontus