Hi all, hope this is the right category to ask this in.
I’m investigating workflow options for set extension and augmented reality work.
Would like to use blackmagic ultimatte 12 4k’s with background and foreground fed from UE but no camera compositing inside of unreal engine. I’ve managed to output my background and foreground layers and respective mattes individually by just adding them in composure with capture outputs.
I’ve found during testing that the key and fill info is out of sync/drifts. My blackmagic cards can do an external keyer but when it’s setup as a key fill out in unreal I’m no longer able to output the cg layer with that function. Just refuses to start. Has anyone found a work around to this?