UE5 and the CurrentQueue.Fence.D3DFence->GetCompletedValue() failed with error DXGI_ERROR_DEVICE_REMOVED with Reason: DXGI_ERROR_DEVICE_HUNG error

Bump and thanks for the tips. I had these set to zero but was still getting GPU crashes! I have a RX 6650XT which is nothing fancy from an Unreal dev standpoint but it’s all I have to work with from an indie perspective. I disabled raytracing from this same DefaultEngine.ini and was able to finally load the Lyra project without crashes.