dear EPIC community,
With the release of UE5 we have lost the ability to use the traditional method of displacement which resulted in the deletion of the displacement/tesselation input pins on the “Material Attributes” (MA) nodes.
Since the “Material Layering workflow” is limited to having 1 MA output that leaves us with the question: Where do we store our Heightmaps now that we have lost the displacement/tesselation inputs ?