@n00854180t : Dual Quaternion skinning is meant to work just with DAZ characters together with morph targets.
@Miki.V: The DQ skinning is working now, but either I get “molten horror faces” (with skincache turned off) or I get horrible seams on the skin (with skincache turned on). Turning off virtual shadow maps somehow smoothed the shadows, but the seams remain as they were before.