UE5 Add Force issue

I have a feeling the physics object falls asleep if its below a certain velocity.
You can check this by selecting the physics component (cone) and then find the “On component Sleep” Event and just print a string if it’s firing.

If that’s the case, you ran into the same bug as we did → Sleep Family / Thresholds ignored - Physics abruptly stop - #5 by Homerdu291

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