I think I’m experiencing a bug:
I have a function that reattaches my character’s bow to his spine bone socket, but this function is only to be called once he’s been idle for a set time. The function fires without any prompt from the Animation Blueprint. What’s crazier is that when the sequence is repeated (by unholstering the bow), then the function waits to be called, as it should!
So, the first time it does what it wants, but the second time it listens. I’m on 5.1, btw.