Engine Version: UE 5.8
Quality Setting: Medium (sg.GlobalIlluminationQuality=1, Lumen Lite / Irradiance Final Gather)
Platform: Windows (packaged build & PIE)
Core issue:
Under Medium quality, multiple shadow and lighting artifacts appear. The editor viewport shows minor glitches, but PIE and packaged standalone builds make them significantly worse and fully reproducible. High/Epic quality is unaffected.
Symptoms:
- Black ring / black patches on mid-distance trees when the aircraft does a sharp 180° turn. Flying forward restores the far distance, but a new black ring appears at mid-range.
- Shadow update lag — indirect lighting takes multiple frames to catch up after fast rotation.
- False shadow blobs on the ground under moving objects (a drifting car leaves irregular black blocks that stick to the terrain).

