Hello.
I just upgraded to UE5.7 and I’m encountering a display issue that wasn’t present in UE5.6.
In UE5.6:
In UE5.7:
The screenshots speak for themselves: in UE5.7, if I use the “World Position Offset” node in the Material Graph, there’s a sort of glitch in the preview window where the mesh is displayed in gray in its initial position and ghostly in its new position.
Apparently, this only occurs in the Material Graph: for example in the level or if I create and open a Material Instance, the preview is correct.
I should mention that the settings (editor, project, etc.) are exactly the same between the two versions.
Is this a bug, or has a setting been modified or introduced with the new version?
Thank you in advance for your help.

