UE5.7 Landscape Painting Not working -__-

I created my landscape material in UE5.7 (Migrated form a different version). and everytime i try to “create layers from assigned materials” the material layers pop up as default unreal material instead of the texture set i made.

Here’s the material setup:

And yes, the textures are set to “Shared Wrap”

I fixed, apparently Landscape materials do not like texture parameters, only regular samples

Yes, STILL - even after 20 years.

you can take the texture parameter, pullout the proper channel to feed in. It’s likely you did that.
BUT, creating and applying material instances can only be done on a single landscape at a time. It doesn’t respond or allow altering at runtime like you’d expect from using a texture parameter, and has to be essentially pre-complied. making it rather useless as a feature on landscape materials.

Then again, landscapes themselves are completely useless, so…