I created my landscape material in UE5.7 (Migrated form a different version). and everytime i try to “create layers from assigned materials” the material layers pop up as default unreal material instead of the texture set i made.
you can take the texture parameter, pullout the proper channel to feed in. It’s likely you did that.
BUT, creating and applying material instances can only be done on a single landscape at a time. It doesn’t respond or allow altering at runtime like you’d expect from using a texture parameter, and has to be essentially pre-complied. making it rather useless as a feature on landscape materials.
Then again, landscapes themselves are completely useless, so…