UE5.7 GASP (Game Animation Sample) to TopDown Shooter. Character aligns automatically to X World axis or Camera when Aiming.

Hi everyone! I’m using GASP for ue5.7. I changed everything to make it a TopDown shooter twinstick style. Everything is fine, character moves freely and I can rotate the character with the right thumbstick, but the thing I cannot get rid of is the behavior for TPS, meaning the character will face the camera direction every time I press Aim. As I have a fix camera, every time I press aim, the character rotates to the world X axis, I don’t know if its the camera that cause this or some strafe I cannot get rid of with any boolean. I think is camera orientation. If I check Orient Rotation to Movement, it seems to stop doing it, but I loose the right stick rotation, it becomes unresponsive! Any help will be really appreciated!

On your IA_Aim, try setting the player controller’s control rotation to the actor’s rotation.