https://github.com/EpicGames/UnrealEngine/commit/c57f0412770218344952b2450cc7258a33ae8fd3
- Create a boolean InputAction configured in an InputMappingContext with a “Pressed” trigger
- Bind to the ETriggerEvent::Triggered event. When this event fires, call AddMappingContext with another IMC
- ETriggerEvent::Triggered will now start firing every frame while the button is still held. This contradicts the bIgnoreAllPressedKeysUntilReleaseOnRebuild setting.