I’m having this problem, specific to UE5.7 - Newly created projects properly get added to Epic games launcher, however, Windows11 opened .uprojects (properly associated with 5.7) do not get added to the launcher.
Anyone else?
(All versions prior to 5.7 work fine (eg. double click any .uproject and it gets properly added to the launcher)). Troublesome, since I can’t use the Vault this way for the project..
Found the solution. For some reason, projects opened from other source folders don’t get added to the launcher. Workaround:
go to your users folder (users/yourname/Appdata/Local/EpicGamesLauncher/Saved/Config/WindowsEditor), edit GameUserSettings.ini
Under [Launcher] section, you’ll see the default path (root) where the launcher looks for projects.
Exit Launcher completely.
Just add new roots, where you have UE projects living like so: