Okay I’ve submitted Bug using official Epic form
Report a Bug - Unreal Engine
Case # 21992841
Now I guess it’s waiting time if they’re approved and Bug Ticket created?
If yes I think it will show up in https://issues.unrealengine.com/ after that
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Edit to include Steps to Reproduce:
- Steps to Reproduce:
1. Create new project with Third Person sample
2. Add Shape > Sphere (using default Editor Sphere static mesh)
3. put them in the world in different size (scale) as foot platform
4. Play and try to jump on top of the sphere platform
- Results:
Third Person Character will get very hard to land on top of sphere, especially bigger sphere, you need perfectly on center of sphere to be able step on them (this is easier to do in smaller sphere), while in bigger sphere you’re likely land on a bit to the side of sphere and your character will floating in air or just simply fall to the side of sphere.
- Expected:
Third Person Character should be able to land and walking on top/around sphere normally.
- Description:
Character with CMC seems couldn’t land on top of sphere static mesh with sphere collision in UE5.7, it was fine in UE5.6
- Additional Notes:
Current workaround is delete sphere collision primitive shape in Static Mesh Editor, then use Capsule collision primitive shape instead, and the CMC will able to land on sphere normally.
I captured some video showing sphere with original sphere primitive collision showing I have hard time or impossible to land on sphere, and then second video showing after I modified Sphere collision to use capsule primitive shape instead, and now I could land and walking around on sphere normally (very easy)
link to additional files google drive: