Hello everyone,
I’m having a problem with Landscape Painting in Unreal Engine 5.7.4 and I can’t figure out what’s causing it.
Problem
When I click the “+” icon in Landscape Paint Mode to create a Layer Info, Unreal does not ask me whether I want to create a Weight-Blended or Non Weight-Blended Layer Info.
Instead, it immediately asks me for a save location and automatically creates a Non Weight-Blended Layer Info.
Because of this, I can only paint one layer at a time, since the layers completely overwrite each other instead of blending smoothly.
My Material Setup
I’m using a self-made Landscape Material with:
-
Landscape Layer Blend -
three layers:
-
Grass
-
Dirt
-
Rocky
-
-
separate blend nodes for Base Color and Normal Maps
All layers inside the Landscape Layer Blend nodes are set to:
LB Weight Blend
The layer names are identical everywhere.
What I already tried
-
Deleted old LayerInfo assets
-
Saved the material
-
Restarted Unreal Engine
-
Created new LayerInfos
But Unreal still never shows the selection between:
Weight-Blended Layer (Normal)
Non Weight-Blended Layer
It always automatically creates Non Weight-Blended Layer Infos.
Question
Am I missing something fundamental, or could this be a problem with the Landscape itself or with UE5?
I’ve also attached a few screenshots showing my current setup and progress.
Thanks in advance ![]()
