UE5.7.4 Landscape Paint automatically creates Non Weight-Blended Layer Infos

Hello everyone,

I’m having a problem with Landscape Painting in Unreal Engine 5.7.4 and I can’t figure out what’s causing it.

Problem

When I click the “+” icon in Landscape Paint Mode to create a Layer Info, Unreal does not ask me whether I want to create a Weight-Blended or Non Weight-Blended Layer Info.

Instead, it immediately asks me for a save location and automatically creates a Non Weight-Blended Layer Info.

Because of this, I can only paint one layer at a time, since the layers completely overwrite each other instead of blending smoothly.


My Material Setup

I’m using a self-made Landscape Material with:

  • Landscape Layer Blend

  • three layers:

    • Grass

    • Dirt

    • Rocky

  • separate blend nodes for Base Color and Normal Maps

All layers inside the Landscape Layer Blend nodes are set to:

LB Weight Blend

The layer names are identical everywhere.


What I already tried

  • Deleted old LayerInfo assets

  • Saved the material

  • Restarted Unreal Engine

  • Created new LayerInfos

But Unreal still never shows the selection between:

Weight-Blended Layer (Normal)
Non Weight-Blended Layer

It always automatically creates Non Weight-Blended Layer Infos.


Question

Am I missing something fundamental, or could this be a problem with the Landscape itself or with UE5?

I’ve also attached a few screenshots showing my current setup and progress.

Thanks in advance :slight_smile:

Hello, probably I have a solution for you:

I had the same problem, going on the Paint panel (landscape mode)

By clicking on the “search icon folder” it took me on this folder:

The landmass plugin folder, where some Layer info with generic names like Grass,Sand,Rock etc already existed.

So I had 2 options:

  1. remove landmass plugin
  2. rename my Landscape Layer Blend

So I renamed Grass into MyGrass and Sand into MySand and this fixed the problem!

Let me know if this could work for you! :slight_smile: