ok after upgrading to UE5.7.3 all my maps using Voxel Pro 1.2 crashes, even on new projects.
I uninstalled 5.7.3 and reinstalled it… still keeps happening.
Has anyone else having this problem?
ok after upgrading to UE5.7.3 all my maps using Voxel Pro 1.2 crashes, even on new projects.
I uninstalled 5.7.3 and reinstalled it… still keeps happening.
Has anyone else having this problem?
Hey there @Ogreman! Are you referencing Legacy Voxel Plugin Pro Version 1.2? Does version 1.2 support 5.7.2? It’s also usually not recommended to update projects to newer versions (barring sub versions) especially with third party plugins.
The errors may point to what’s failing, but how to correct it may be difficult.
Normally I generally do not have any problems when upgrading UE versions with Voxel
Yes Legacy Voxel Plugin Pro version 1.2
I even nuked 5.7.3 and re-installed it. then added in Voxel Pro and made a new project and as soon as I add a Voxel landscape the UE5.7.3 editor Crashes.
I was using UE5.7.1 and it was working great. Can’t find a way to reload 5.7.1
Any thoughts?
As soon as I click add it crashes
according to co-pilot Epic Games has stopped supporting Voxel Legacy Pro v1.2. Why would Epic stop supporting the only Voxel System that is functioning? not to mention I paid for the plugin. Voxel 2.0 is available through Git Hub, however, It isn’t fully functional as of 3/11/26. so I can’t incorporate it into my game, furthermore it doesn’t read the Voxel 1.2 data. so, the past 8 months of work currently isn’t accessible to even bring it back to UE 5.6 and UE5.7.1 did use Voxel1.2 but now 5.7.1 seems unavailable from Epic.
as I stated I have been having no issues with UE updates and Voxel legacy pro 1.2. and updating the Engine is necessary to get rid of known bugs in UE. As of UE7.3.1 Vox 1.2 was working. but now UE Editor crashes as of 5.7.3 if you try to open a map with Voxel landscape, or try to add a voxel landscape.
but the needed corrections in the newer version of UE are highly needed to fix other issues within UE.
but why would epic stop supporting Voxel Legacy Pro 1.2 after charging us money to get it. I would switch to Vox 2.0 but unfortunately its not ready for the market. there are many bugs and incomplete work existing cyrrently. So Vox 2.0 isn’t an option.
I have some older files of my development that still works in UE5.6 but the last 8 months of development is pretty much nolonger accessible. I cant even open the 20 maps to move the data back to the earlier version.
and furthermore, EPIC is still providing the sale of Vox 1.2 and states its compatable with UE5.7
I don’t believe Epic maintains Voxel Plugin, I believe the plugin is still managed by Victor and his independent Voxel Plugin team. I this case, I definitely recommend a bug report on their site as they may be able to assist directly there.
However, you can get a previous hotfix of UE 5.7.x by building the engine from source, if the hotfix is at fault that could resolve the issue if data isn’t corrupted. Also if you have a previous save either from Saved/Autosaves of the maps or in a source controlled repo, you may be able to roll them back to a state usable in a version pre-hotfix.
Disclaimer: One or more of these links are unaffiliated with Epic Games. Epic Games is not liable for anything that may occur outside of this Unreal Engine domain. Please exercise your best judgment when following links outside of the forums.
I tried building the engine from source also it still crashes. 5.7.1 worked with Vox1.2 but 5.7.3 and 5.7.4 do not. I even built another computer and installed UE and it still crashes when I try to use Vox1.2 the maps load up but when I go to add a voxel landscape Crash, When I have a previous map (all 40 of them) load but when I go to load the voxel landscape and or add a landscape it Crashes.
Why, after reviewing the crash reports it looks like 5.7.x blocks the use of Vox1.2 I jumped back to 5.6 and started to rebuild all my last 8 months of development.
You know at first when I got Vox 1.2 I thought it was well crap, but I had to step back and realized the structuring was well from a different perspective, and I dove in and found a way to make it work and work very well. I’m holding off on buying anything more from epic until i see them getting thing fixed. My next goal is Fluid Flux but that’s like I said is on hold.
btw UE5.6 is working with vox1.2 but 5.7 has a bit of repairs to it bugs that highly improves UE I was looking and thinking of building 5.7.1 from source next.
Ok so far, I have found that if I turn off the Voxel Preview, I can at least get to my maps and some of my work. However, as soon as I run the map using the Voxel Legacy Pro 1.2 the editor crashes to the desktop. in the Crash file it crashes at the rendering of the landscape.
From what I can see UE5.7.4 seems to have integrated the rendering of Voxel 2.0 and the system isn’t set up to handle both 1.2 and 2.0
Nice that Epic is choosing to support the new Voxel 2.0 from Git HUB, however, to stop supporting vox 1.2 when it’s the only fully functioning version out there not to mention the fact that we spent money to purchase this plug-in and Epic says its version 5.7 compatible really kind of… well you get my point.
Vox 2.0 supports the UE’s PCG which btw really isn’t designed for large game development. in order for me to recreate even one of my game maps I had to create a small PCG and then cut and paste it multiple times to cover one Voxel map. this is highly inefficient. it puts the designing of landscapes back to manual painting each and every inch of a map by hand… gruesome tons of development hours
Furthermore, currently Vox 2.0 has no support for in game altering of the Voxel landscape so forget making tools for your characters to use because the support doesn’t exist yet. WHY? would you make a game with a key feature where you can edit the landscape with a system that doesn’t function for that purpose?
So I had to fall back to UE5.6.1 and try to recover the past 8 months of work. so far I been able to recover some of my work and with turning off the Voxel previewer I can now access some of the Landscapes and retrieve a lot more of my work.