It don’t work, it will crash in CDE or CharacterBP,i will crash (UE source “ScriptCore.cpp” )((FRotator*)RESULT_PARAM)->Pitch = Stack.ReadDouble(); when I update rotationoffset
It don’t work, it will crash in CDE or CharacterBP,i will crash (UE source “ScriptCore.cpp” )((FRotator*)RESULT_PARAM)->Pitch = Stack.ReadDouble(); when I update rotationoffset